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4.0.3 Destlock Guide

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 3/7/31

 取ろうと思えばJinxも取れるんだけど、失うものが大きすぎるので推奨はできない。

Glyph


 ・Prime
  Conflagrate/Immolate/Imp。

 ・Major
  LifeTap

 後は好み。無難なところでSoul Link/Fearあたりを推奨。

ステータス


  • Intellect

 1 Int = 1 Spellpower + 0.00154% crit + 17.53 mana。
 全スペルが等しく大きな影響を受ける、最良のステータス。

  • Hit Rating

 102.45 hit rating = 1% hit。
 今まで通り、Capまで最重要、Cap後不要。
 Capに必要なRatingは1742とWotLKと比較して格段に増えてしまったので、Lv85到達後のPre Raid環境ではHit + 何かの装備を優先して集め、
 Hitのついてない装備やTrinketに付いているステータスをHitにリフォージしていかないと達成困難。

  • Haste Rating

 128.05 Haste Rating = 1% Haste。
 別ソースからのヘイストは掛け算で計算され、Global Cooldownは1秒を切ることがない。

 ヘイスト適用後の詠唱時間は次の式で求めることができる。
 適用後の詠唱時間 = 基本詠唱時間 / *1 * (Improved Soulfire)1.15 * (5% Haste Buff)1.05 * (Dark Intentの数だけ)1.03)

 DotについてはAdvance:Hasteの項目で解説する。

  • Critical Strike Rating:

 179.28 Crit Rating = 1% Crit。
 Chaotic Shadowspirit DiamondのMeta Gemをはめている場合、クリティカルダメージは2.06倍となる。
 また、4.0.1より全てのDoTは普通にクリティカルヒットするようになっている。

  • Mastery Rating:

 179.28 Mastery Rating = 与ファイアダメージ + 1.25%。

 DestlockのDPSの9割方はファイアダメージであり、Mastery自体はそこまで悪いものではない。
 しかし、RatingあたりのDPS上昇率は他と比べると低く、強力なGearが導入されるまでは、HasteやCriticalよりも優先度は低い。

Stat Priorities


正確なステータスの優先度を調べるためには、Simulationcraftを用いてキャラクターの現在のステータスを元に
正確な結果を出すべきではあるが、ここでは大抵の状況における優先度を示す。

  • Pre Raid環境(ilvl333-346)

 Int >> Hit (to cap) > Crit = Haste > Mastery

  • Normal~Heroic Raid環境

 Int >> Hit (to cap) > Crit > Haste > Mastery

装備が良くなってくると、CritはHasteよりも効果が高くなる。
HasteがCritを更に上回る瞬間は、Buffedの状態で50%Hasteを達成できる時となる(後述)。

そしてもしもHasteが50%に到達したならば、以降はMasteryがHasteよりも高い評価になる。

Reforge
Reforging

以下のルールに則ってリフォージを行っていく。
Are you hit capped?

   Yes: Reforge any extra hit to crit where possible.

   No: Reforge mastery/haste to hit.

Does it have crit on it?

   Yes: Goto the next rule.

   No: Reforge mastery/haste to crit, leave hit has it is.

Reforge mastery to haste if the above has been done.

Again, these rules may be different depending on you actual gear setup. As mentioned above, if your are able to reach the 50% haste threashold through reforging, then doing so will be much more beneficial. See the Advanced: Haste section of this guide for more information.

[top]Gemming

Meta: [Chaotic Shadowspirit Diamond]
Red: [Brilliant Inferno Ruby]
Yellow: [Potent Ember Topaz] or [Potent Ember Topaz]
Blue: [Veiled Demonseye]

EDIT: Because people seem to like bringing it up - Yes, I can see what the Chaotic meta currently requires. This post is meant to be a long term guide, and as such, I have assumed people were aware that Blizzard has stated it is reverting the meta back to it's previous requirements. Until this happens, using an [Ember Shadowspirit Diamond] would be more beneficial.

When to ignore the socket bonus

First and foremost you must have 2 [Veiled Demonseye]'s somewhere in your gear for you to fill your meta requirement (2 [Potent Ember Topaz] or [Potent Ember Topaz] if you are using [Ember Shadowspirit Diamond].

As a general rule of thumb if the socket bonus is less than 20 of any DPS stat, then it would be better to ignore the bonus and gem [Brilliant Inferno Ruby]. However, to be more accurate you would need to find the relevant scale factors for your individual gear setup (Using Simulationcraft or the Warlock Spreadsheet) and multiply those scale factors by the stats you would gain with either gem.

[top]Set Bonuses

Shadowflame Regalia - Item Set - World of Warcraft

The 2pc bonus is mediocre, however, the itemization of the T11 Shoulders and Legs makes then BiS, so you will be getting this bonus anyway.

The 4pc bonus provides very little dps gain, there are better off-pieces that can be obtained and I would not worry about aiming to get this bonus.

[top]Trinkets

To be completed. Discussion welcome.

[top]Enchants

Slot Enchant Comments
Head 60 Int/35 crit [Arcanum of Hyjal] - Guardians of Hyjal revered
Shoulders 50Int/25 haste [Greater Inscription of Charged Lodestone] - Therazane exalted
Back 50 Int [Enchant Cloak - Greater Intellect]
Chest 20 stats [Enchant Chest - Peerless Stats]
Wrists 65 haste [Enchant Bracer - Greater Speed] or [Enchant Bracer - Greater Critical Strike]
Gloves 50 haste [Enchant Gloves - Haste]
Legs 95 Int/80 Stam [Powerful Enchanted Spellthread]
Boots Run speed/35 mastery [Enchant Boots - Lavawalker]
Belt Extra socket [Ebonsteel Belt Buckle]
Weapon 500 Int Proc [Enchant Weapon - Power Torrent]
Offhand 100 Int [Enchant Off-Hand - Superior Intellect]

[top]Professions

Engineering: Since patch 4.0.1, tinkers now stack with normal enchants. Synapse Springs tinker to gloves provides 480 Int for 12 seconds with a 60 second CD. This averages to a 96 Int bonus. Engineering also provides further perks such as [Flexweave Underlay]. [Nitro Boosts] and Grounded Plasma Shield have a chance to fail and cause serious averse effects, and are not reliable in a raid.

Leatherworking: 130 Int to bracers in place of 65 haste or crit, giving an estimated 100 Int bonus.

Jewelcrafting: 3 [Brilliant Chimera's Eye] in place of [Brilliant Inferno Ruby] gives 81 Int.

Blacksmithing: Extra sockets into wrists and gloves provides 2 additional Brilliant Inferno Ruby's, providing an 80 Int bonus.

Alchemy: Mixology, combined with [Flask of the Draconic Mind] provides an 80 Int bonus.

Enchanting: 40 Int to each ring provides an 80 Int bonus.

Inscription: 130 Int/25 haste shoulder enchant is an 80 Int bonus over the regular enchant.

Tailoring: Lightweave Embroidery gives 580 Int for 15 seconds on a 45 second ICD. This averages to 193.3 Int, which replaces the normal 50 Int enchant, providing only a 143.3 Int bonus. Tailoring currently gives the greatest DPS increase of all the professions.

Herbalism: Lifeblood is now a DPS cooldown providing 480 haste for 20 seconds on a 2 minute CD. This averages to an 80 haste bonus.

Skinning: 80 crit.

Mining: Stam, useless from a DPS perspective.

[top]Consumables

Flask: [Flask of the Draconic Mind] or a [Cauldron of Battle]
Food: [Severed Sagefish Head] / [Recipe: Seafood Magnifique Feast]
Potion: [Volcanic Potion] (Pre-pot and use during bloodlust/heroism)

[top]Advanced

[top]Haste

With patch 4.0.1 the way DoTs work has changed. In addition to all DoTs now benefiting from haste innately, haste now reduces the time between ticks, only reducing the DoTs duration until an extra tick is received.

This is important for us, as it means we now start to have haste "thresholds" that we should be trying to achieve in order to gain extra ticks on our DoTs. This becomes even more important to Destruction Warlocks, due to the way Conflagrate interacts with the overall damage Immolate does.

This applies to all of our DoTs except BoD, however, the haste required to achieve this extra tick will differ between DoTs. To calculate the required haste to achieve an additional tick, we would need to calculate the time between ticks, specific to 3 decimal places.

Tick.Speed.Required = (Base.Frequency * Base.Tick.Speed) / (No.of.Ticks - 0.5)

Where No.Of.Ticks is the number of ticks you would like to achieve. For example, if we wanted to apply this to Immolate (5 sec Base Frequency, 3 sec Base Tick Speed), wanting to achieve 2 additional tick (7), we would do the following:

Tick.Speed.Required = (5 * 3) / (7 - 0.5) = 2.307 seconds

From here, we can calculate the percentage of haste required to achieve this tick speed, using the following formula:

Haste.Percent = (Base.Tick.Duration / (Tick.Speed.Required + 0.00049999)) - 1 = 0.30010835

So what haste rating should you be aiming for?

Well, Immolate gains extra ticks at 9.99908%, 30.00108%, 49.9625% etc. So to determine the haste required in a raid situation, with all raid buffs including Improved Soul Fire and Dark Intent, we will use this formula:

Haste.Rating = (((Haste.Percent / Imp.SF / 5%.Aura / Dark.Intent) - 1) * 12805.701

For example, the haste required to gain 2 addition ticks (30% haste) is as follows:

Haste.Rating = (((1.3001 / 1.15 / 1.05 / 1.03) - 1) * 12805.701 = 580.53 rating, rounding up to 581 rating.

Therefore, the haste thresholds are (raid buffed):

Extra Ticks % Rating Goblin
1 10% 0 (already achieved through buffs) 0
2 30% 581 448
3 50% 2635 2482
4 70% 4700 4527

Therefore 2635 haste rating (2482 for Goblins) from gear is what you should be aiming for in this tier. This does not only provide Immolate with an additional tick, but also brings us to a 1 sec GCD.

A full spreadsheet of haste required for each DoT can be found here: Warlock DoT Haste Calculations - Thanks to Keldion for this spreadsheet.

[top]Spell Rotations

[top]Spell Priority

   * Improved Soul Fire (Keep this buff up!)
   * Demon Soul
   * Immolate
   * Conflagrate
   * Bane of Doom
   * Corruption
   * Shadowflame
   * Chaos Bolt
   * Incinerate


Basically, you should always open with Soul Fire, generally an instant cast through Soul Burn, and continue to keep the buff up as much as possible, this includes hard casting it. In addition using Demon Soul on cooldown is important, preferably with on "Use" trinkets. After that it is simply a case of keeping Immolate, Corruption and Bane of Doom up as much as possible, while using Conflagrate and Chaos Bolt on cooldown.

If safe, using Shadowflame while in melee range will provide a DPS increase, however it is not worth going "out of your way" to do this, running a long distance into melee range would be a DPS loss. If all of the above is done, revert to Incinerate.

Note: If no one else in your raid group is providing the 5% crit debuff, then a Shadow Bolt every 30 seconds to apply the "Shadow and Flame" debuff would be beneficial to your personal DPS.
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注釈

*1 1 + ( Haste Rating / 12805