Preferences and Scene Settings Reference

Preferences and Scene Settings Reference 初期設定とシーン設定リファレンス
Scene settings for the current scene are accessed through theEdit/Edit Scene Settingsmenu item, while the default preference settings are accessed through theEdit/Edit Preferencesmenu item. The preferences control the defaults for the scene, taking effect only when a new scene is created, while the scene settings affect the currently-open scene, and are stored in it.
TheEdit/Reset Preferencesitem resets the preferences to the factory values.

When you reset the preferences, you can select the user interface colors to be either a light or dark color scheme. You can tweak the individual colors manually after that as well.


デフォルト選択セッティングがEdit/Edit Preferencesメニュー項目を通してアクセスされる間、カレント・シーンのシーン・セッティングはEdit/Edit Scene Settingsメニュー項目を通してアクセスされます。
シーン・セッティングが現在開いたシーンに影響を及ぼす間、選択は、新しいシーンがつくられる時だけ、実施されて、シーンのためにデフォルトを支配して、それに保存されます。
Edit/Reset Preferencesアイテムは、工場値に設定をリセットします。
初期設定をリセットしたとき、小さいか暗い色彩設計であるユーザ・インタフェース・カラーを選択することができます。
同様にその後マニュアルで個々の色をつまむことができます。

Preferences
Preferences apply to the user interface as a whole. Some preferences that are also found on the scene settings dialog, such as the coordinate axis setting, take effect only as a new scene is created; subsequently the setting can be adjusted for that scene alone with the scene settings panel. Other preferences are set directly from the dialog that uses them, for example, thespinal editingpreferences.

Apologies in advance: We concede that there are too many controls on this panel.

Preferences (初期設定)は、全体としてユーザ・インタフェースに適用されます。
シーン・セッティング・ダイアログ(例えば座標軸セッティング)でも見つかるpreferencesは新しいシーンが作成されたときだけ適用されます。
その後、セッティングはシーン・セッティング・パネルとともに単独でそのシーンのために調節されることができます。
他の初期設定は、それらを使うダイアログ(たとえば、spinal editing preferences)から、直接セットされます。
前もってお詫び:
あまりに多くのコントロールがこのパネルにあると認めます。

prefs
 
16 bit/channel (if available). Store all 16 bits per channel from a file, producing more accurate image, but consuming more storage.
After… min. Spinner. The calculation-complete sound will be played if the calculation takes longer than this number of minutes.
Anti-alias curves.Checkbox. Enables anti-aliasing and thicker lines for curves displayed by the graph editor. Easier to read, but turn off if it is too slow for less-powerful OpenGL cards.
Auto-switch to quad.Controls whether SynthEyes switches automatically to the quad viewport configuration after solving. Switching is handy for beginners but can be cumbersome in some situations for experts, so you can turn it off.
Axis Setting. Selects the coordinate system to be used.
Back Plate Width. Width of the camera's active image plane, such as the film or imager.
Back Plate Units. Showsinfor inches ormmfor millimeters, click it to change the display units for this panel, and the default for the shot setup panel.
Click-on/Click-off.Checkbox. When turned on, the camera view, mini-tracker view, 3-D viewports, perspective view, and spinners are affected as follows: clicking the left or middle mouse button turns the mouse button on, clicking again turns it off. Instead of dragging, you will click, move, and click. This might help reduce strain on your hand and wrist.
Color Settings. (Drop-down and color swatch) Change the color of many user-interface elements. Select an element with the drop-down menu, see the current color on the swatch, and click the swatch to bring up a Windows dialog box that lets you change the color.
Compress .sni files. When turned on, SynthEyes scene files are compressed as they are written. Compressed files occupy about half the disk space, but take substantially longer to write, and somewhat longer to read.
Constrain by default (else align). If enabled, constraints are applied rigorously, otherwise, they are applied by rotating/translating/scaling the scene without modifying individual points. This is the default for the checkbox on the solver panel, used when a new scene is created.
Default Export Type. Selects the export file type to be created by default.
Enable cursor wrap. When the cursor reaches the edge of the screen, it is wrapped back around onto the opposite edge, allowing continuous mouse motion. Disable if using a tablet, or under Virtual PC. Enabled by default, except under Virtual PC.
Enhanced Tablet Response. Some tablet drivers, such as Wacom, delay sending tablet and keyboard commands when SynthEyes is playing shots. Turning on this checkbox slows playback slightly to cause the tablet driver to forward data more frequently.

Export Units. エクスポート単位。 エクスポートされるファイルでの単位(インチ、メーター、その他)を選択します。
一部の単位は一部のファイルタイプで利用できないかもしれません、そして、一部のファイルタイプはまったく単位をサポートしないかもしれません。
Exposure Adjustment: increases or decreases the shot exposure by this many f-stops as it is read in. The main window updates as you change this. Supported only for certain image formats, such as Cineon and DPX.

First Frame is 1 (otherwise 0). Turn on to cause frame numbers to start at 1 on the first frame.
Folder Presets. Helps workflow by letting you set up default folders for various file types: batch input files, batch output files, images, scene files, imports, and exported files. Select the file type to adjust, then hit theSetbutton. To prevent SynthEyes from automatically to a certain directory for a given function, hit theClearbutton.
Maximum frames added per pass. During solving, limiting the number of frames added prevents new tentative frames from overwhelming an existing solution. You can reduce this value if the track is marginal, or expand it for long, reliable tracks.
Maya Axis Ordering. Selects the axis ordering for Maya file exports.
Match image-sequence frame #'s.If you open an image sequence ‘in the middle,’ say at frame 35, SynthEyes will jimmy in additional extra frames so that SynthEyes's frame numbers match the image sequence's. This will require more memory in SynthEyes, but may simplify interacting with other programs that have fixed ideas about sequence frame numbers, and also eliminate the need to Prepend Extra Frames if the “in” point of the shot later changes.
Multi-processing.Drop-down list. Enable or disable SynthEyes use of multiple processors, hyper-threading, or cores on your machine. The number in parentheses for the Enable item shows the number of processors/cores/threads on your machine. The Single item causes the multiprocessing algorithms to be used, but only with a single thread, mainly for testing. The “Half” option will use half of the available cores, which can be helpful when you have another major task running, such as a render on an 8-core machine.
No middle-mouse button. For use with 2-button mice, trackballs, or Microsoft Intellipoint software on Mac OSX. When turned on, ALT/Command-Left pans the viewports and ALT/Command-Right links trackers.
Playbar on toolbar. When checked, the playbar (rewind, end, play, frame forward etc) is moved from the command panel to a horizontal configuration along the main toolbar. Usable only on wider monitors.
Prefetch enable. The default setting for whether or not image prefetch is enabled. Disable if image prefetch overloads your processor, especially if shot imagery is located on a slow network drive.
Put export filenames on clipboard. When checked (by default), whenever SynthEyes exports, it puts the name of the output file onto the clipboard, to make it easier to open in the target application.
Safe #trackers. Spinner. Used to configure a user-controlled desired number of trackers in the lifetimes panel. If the number is above this limit, the lifetime color will be white or gray, which is best. Below this limit, but a still acceptable value, the background is the Safe color, by default a shade of green: the number of trackers is safe, but not your desired level.
Shadow Level. Spinner. The shadow is dead black, this is an alpha that ranges 0 to 1, at 1 the shadow has been mixed all the way to black.
Sound [hurrah]. Button. Shows the name of the sound to be played after long calculations.
Start with OpenGL Camera View. When on, SynthEyes uses OpenGL rendering for the camera view, which is faster on a Mac and when large meshes are loaded in the scene. When off, SynthEyes uses simpler graphics that are often faster on PCs, as long as there aren’t any complex meshes. This preference is examined when you open SynthEyes or change scenes. You can change the current setting from the View menu. When you change the preference, the current setting is also changed.
Start with OpenGL 3-D Viewport. Same as for the camera view, but applies to the 3-D viewports.
Thicker trackers. When check trackers will be 2-pixels wide (instead of 1) in the camera, perspective, and 3-D views. Turned on by default for, and intended for use with, higher-resolution displays.
Trails. The number of frames in each direction (earlier and later) shown in the camera view for trackers and blips.
Undo Levels. The number of operations that are buffered and can be undone. If some of the operations consume much memory (especially auto-tracking), the actual limit may be much smaller.
Wider tracker-panel view.Checkbox. Selects which tracker panel layout is used. The wider view makes it easier to see the interior contents of a tracker, especially on high-resolution display. The smaller view is more compact, especially for laptops.
Write .IFL files for sequences.When set, SynthEyes will write an industry- and 3ds MAX-standard image file list (IFL) file whenever it opens an image sequence. Subsequently it will refer to that IFL file instead of re-scanning the entire set of images in order to open the shot. Saves time especially when the sequence is on a network drive.
Scene Settings
The scene settings, accessed throughEdit/Edit Scene Settings, apply to the current scene (file).
The perspective-window sizing controls are found here. Normally, SynthEyes bases the perspective-window sizes on the world size of the active camera or object. The resulting actual value of the size will be shown in the spinner, and no “key” will be indicated (a red frame around the spinner).
If you change the spinner, a key frame will be indicated (though it does not animate). After you change a value, and the key frame marker appears, it will no longer change with the world size. You can reset an individual control to the factory default by right-clicking the spinner.
There are several buttons that transfer the sizing controls back and forth to the preferences: there is no separate user interface for these controls on the Preferences panel. If a value has not been changed, that value will be saved in the preferences, so that when the preferences are applied (to a new scene, or recalled to the current scene), unchanged values will be the default factory values, computed from the current world size.

Important Note: the default sizes are dynamically computed from the current world size. If you think you need to change the size controls here, especially tracker size and far clip, this probably indicates you need to change your world size instead.

シーン・セッティング(Edit/Edit Scene Settingsを通してアクセスされる)は、カレント・シーン(ファイル)に適用されます。
パースペクティブ-ウインドウ・サイジング・コントロールは、ここで見つかります。
通常、SynthEyesはアクティブなカメラまたはオブジェクトのワールド・サイズに、パースペクティブ-ウィンドウ・サイズの基礎をおきます。
サイズの結果として生じる実際の値はスピナーで表示されますが、「キー」は表示されません(スピナーのあたりの赤いフレーム)。
スピナーを変えると、キー・フレームはそれを示します(ただしそれがアニメーションはしません)。
値を変更し、キー・フレーム・マーカーが表示されたあとでは、ワールド・サイズでは変更できません。
スピナーを右クリックすることによって、工場デフォルト値に個々のコントロールをリセットすることができます。
前後にサイジング・コントロールを初期設定へ移すいくつかのボタンが、あります:
別々のユーザ・インタフェースが、初期設定パネルの上にこれらのコントロールのためにありません。
値が変わらなかったならば、その値は初期設定でセーブされます、そのため、初期設定が適用される(あるいは、カレント・シーンから呼び戻されて、新しいシーンに)とき、不変の値はデフォルト工場値です。そして、カレント・ワールド・サイズから計算されます。
重要事項:
デフォルト・サイズは、カレント・ワールド・サイズからダイナミックに計算されます。
ここのサイズ・コントロール、特にトラッカー・サイズと遠いクリップを変える必要があると思うならば、これは多分、その代わりにワールド・サイズを変える必要があることを示すでしょう。

 
settings
Axis Setting. Selects the coordinate system to be used.
Camera Size. 3-D size of the camera icon in the perspective view.
Far Clip. Far clip distance in the perspective view
Key Mark Size. Size of the key marks on camera/object seed paths.
Light Size. Size of the light icon in the perspective view.
Load from Prefs. Loads the settings from the preferences (this is the same as what happens when a new scene is created).
Mesh Vertex Size. Size of the vertex markers in the perspective view—in pixels, unlike the other controls here.
Near Clip. Near clipping plane distance.
Object Size. Size of the moving-object icon in the perspective view.
Orbit Distance. The distance out in front of the camera about which the camera orbits, on a camera rotation when no object or mesh is selected.
Reset to defaults. The perspective window settings are set to the factory defaults (which vary with world size). The preferences arenotaffected.
Save to prefs. The current perspective-view settings are saved to the preferences, where they will be used for new scenes. Note that unchanged values are flagged, so that they continue to vary with world size in the new scene.
Tracker Size. Size of the tracker icon (triangle) in the perspective view.
 

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最終更新:2009年04月06日 22:53
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