「context構造体データ総覧」の編集履歴(バックアップ)一覧に戻る

context構造体データ総覧 - (2013/10/10 (木) 17:18:21) のソース

context
{
	quota_view = on
	scenario_select2 = 50, バリエーション・シナリオ

	bloom = o_charge, o_flash, a_black,  image.dat内の画像周縁をぼやかす
	picture_trans = tes.png, ru_samaa.png,   立ち絵の底辺をグラデーション半透明にする
	picture_fade = 24  立ち絵のフェードインフレーム数
	picture_floor = msg  立ち絵の底辺をメッセージウィンドウ上辺に合わせる。bottomで画面底辺に合わせる

	mode_easy = @
	mode_normal = blind
	mode_hard = blind, samecall
	mode_luna = blind, samecall, dead

	mode_easy_text = COMと対等の条件で戦います
	mode_normal_text = 戦場での視界が制限されます
	mode_hard_text = COM勢力のユニットは自分と同じクラスの兵士を雇用します
	mode_luna_text = 人材ユニットが戦死します

	member = 8 
	spot_capacity = 8
	war_capacity = 12
	gain_per = 200
	max_unit = 1000
	movement_num = 1
	employ_range = 2
	support_range = 2
	my_range = 2
	myhelp_range = 1

	power_order = normal  勢力の行動順。通常はランダム
	default_ending = on  デフォルトエンディングを有効にするかどうか
	watching_replay = on  観戦モードから再復帰できるか
	force_fire = off  味方遮蔽解除を有効にするかどうか
	talent_mode = on  人材プレイのon/off
	battle_fast = off  簡易戦闘の高速化

	race_suffix = 族
	race_label = 種族
	face_colorkey = 0, 0, 131
	bgm_volume = 50
	sound_volume = -2500
	sound_count = 5	

	spot_fire1 = spot_fire  占領時エフェクトのスキル名。省略するとimage2内のo_chaegeによるアニメーションになる。
	wnd_button = 5
	_spot2 = 1
	_powerselect2 = 8

	wnd_alpha = 100  ウィンドウの透明度
	zone_alpha = 192  ゾーン表示円の透明度
	zone_radius = 72  ゾーン表示円の半径
	circle_alpha_per = 70  領地の表示円の濃さ
	bold_spotpath = 350  連結線の太さ
	bold_escapepath = 150  退却線の太さ

	title_name = ヴァーレントゥーガ ver5.92
	title_bgm = catharsis
	title_volume = -200
	title_bgm_s = 2000
	world_bgm = w1, w2, w3, w4, w5, w6, w7, w8, w9
	world_volume = -800
	battle_bgm = b1, b2, b3, b4, b5, b6, b7, b8, b9
	battle_volume = -900
	nofade_bgm = my_girl, _fanfare, fairy_of_sword, ukisizumi

	caution_adjust = 30  COMのプレイヤー敵視率
	win_gain = 50  占領時の戦費の経済値に対する割合(%)
	dead_penalty = 25  死亡時ペナルティ、経験値を(指定%)にする
	notalent_down = 100  人材指揮下にないユニットの能力補正(%)
	leave_period = 8  自主退職後、再仕官までのターン数
	merits_bonus = 1000  戦功値の加算
	training_average = 100  人材の平均レベルに対する訓練限界レベルの倍率(%)
	roam_avoid = on

	newpower_flag = flag15, flag16, flag19, flag20, flag21, flag29, flag31, flag34, flag36, flag43, flag44, flag46, flag48, flag50, flag51, flag53, flag54, flag55, flag58, flag60, flag62
	neutral_max = 12
	neutral_min = 6
	neutral_member_min = 3
	neutral_member_max = 7

	diplo_mode_itv = 12
	diplo_down = 10
	diplo_cost_per = 10
	diplo_budget_per = 40
	diplo_league_up = 6
	diplo_sup_up = 8
	diplo_sup_turndown = 1
	diplo_frd_turndown = 1
	diplo_frd_peace = 2
	diplo_frd_up = 20
	diplo_frd_down = 10
	diplo_success_frd = 2000
	diplo_success_leg = 2000
	diplo_success_sup = 2000
	diplo_most_power = 200
	diplo_bestfriend = 80

	unit_level_max = 100
	unit_status_hp = 100
	unit_status_rec = 10
	unit_status_min = -500
	unit_action_bdr = 3500
	unit_search_bdr = 100
	unit_attack_range = 300
	unit_escape_range = 300
	unit_escape_run = 100
	unit_hand_range = 16
	unit_view_range = 14
	unit_sword_slide = 12
	unit_charge_slide = 13
	unit_missile_slide = 300
	unit_slow_per = 80
	unit_knock_speed = 400
	unit_poison_per = 10
	unit_drain_mul = 5
	unit_illusion_miss = 66
	unit_confusion_miss = 50
	unit_summon_level = 20
	unit_summon_min = 1
	unit_retreat_damage = 20
	unit_retreat_speed = 200
	unit_use_coe = 90
	unit_specialuse_per = 13
	unit_battle_cram = off
	unit_castle_cram = off
	unit_castle_forcefire = on  攻城戦、防御側の味方遮蔽解除
	unit_keep_form = semi

	btl_semiauto = on
	btl_limit = 500
	btl_limit_c = 600
	btl_unitmax = 400
	btl_auto = 100
	btl_msgtime = 75
	btl_lineshift = 180
	btl_breast_width = 15
	btl_prepare_min = 50
	btl_prepare_max = 100
	btl_retreat_coe = 20, 5, 200
	btl_raidback = 75
	btl_healer = 10
	btl_standby = 25
	btl_counter = 80
	btl_intercept = 50
	btl_battlemode = 100
	btl_attackmode = 100
	btl_chargemode = 25
	btl_mode_coe = 33
	btl_nocastle_bdr = 70
	btl_wingmax = 300
	btl_replace_line = 70
	btl_blind_alpha = 160
	btl_gate_through = 600

	skillicon_leader = _leader.png
	skillicon_all = _all.png
	skillicon_add = _add.png
	skillicon_special = @special.png

	fv_hp_per = 10
	fv_mp_per = 100
	fv_attack_per = 100
	fv_speed_per = 200
	fv_move_per = 200
	fv_hprec_per = 400
	fv_consti_mul = 10
	fv_summon_mul = 25
	fv_level_per = 10

	trust_down_per = 200
	trust_down_support = 40
	trust_up = 1
	support_gain = 10
	support_gain_lose = 3
	support_trust_bdr = 70
	compati_bad = 5
	compati_vassal_bdr = 65
	loyal_up = 10
	loyal_down = 10
	loyal_border = 50
	loyal_escape_bdr = 1
	arbeit_turn = 3
	arbeit_gain = 10
	arbeit_gain_lose = 0
	arbeit_price_coe = 33
	arbeit_vassal_coe = 2000
	arbeit_money_mini = 4
	arbeit_player = on
	raise_yabo_bdr = 50
	raise_most_power = 80

	actor_per = 50
	executive_bdr = 10
	senior_bdr = 30
	employ_price_coe = 500	
	vassal_price_coe = 3000

	target_way_coe = 50
	raid_bdr = 100
	raid_min = -50
	raid_max = 50
	raid_coe = 15
}