skill sp_arrowrain
{
name = 矢時雨
icon = m_air.png*80, b_arrow3.png
special = on
delay = 2
slow_per = -1
slow_time = 2
func = missile
movetype = throw
range = 720
range_min = 600
speed = 40000
joint_skill = on
just_next = sp_arrowrain_disp
next = sp_arrowrain_rise
pair_next = sp_sc
}
skill sp_arrowrain_disp
{
sound = sha05
image = b_arrow1N
w = 40
h = 56
func = missile
d360 = on
homing = 1
damage = -3
start_degree = 0
start_degree_type = 4
start_random_degree = 20
rush = 64
rush_interval = 1
range = 800
speed = 2000
resize_interval = 2
resize_a_start = 20
resize_a = -16
}
skill sp_arrowrain_rise
{
func = missile
range = 400
speed = 1000
start_degree = 0
start_degree_type = 4
joint_skill = on
next = sp_arrowrain_high
}
skill sp_arrowrain_high
{
wait_time = 50

movetype = circle
height = 1
speed = 10000
range = 102
yorozu = radius*96
damage = -3
next_interval = 3
next = sp_arrowrain_nt
}
skill sp_arrowrain_nt
{
sound = pyoro33
image = b_arrow1N
w = 40
h = 56
a = 1
d360 = on
func = missile
movetype = throw
height = 10
range = 400
speed = 1600
rush = 3
random_space = 240
attr = arrow
str = attack_dext * 50
start_degree = 180
start_degree_type = 4
start_random_degree = 24
next_last = on
next = sp_arrowrain_bg
resize_interval = 1
resize_a_start = 10
resize_a = 32
}
skill sp_arrowrain_bg
{
sound = attack0, attack1, attack2
w = 48
h = 48
a = 128
image = d_ill
anime = 4
func = missile
time = 10
center = on
damage = -3
resize_interval = 2
resize_w = 3
resize_h = 3
resize_a = -16
}
skill sp_sc
{
sound = power19
func = missile
w = 256
h = 256
a = 240
image = m_light
anime = 7
color = 255, 160, 128
origin = on
center = on
homing = on
d360 = on
rotate = 20
time = 40
damage = -3
rush = 6
resize_interval = 2
resize_w = -4
resize_h = -16
resize_a = -16
}

ボウマン系必殺技を便乗して作ってみました。
時間差攻撃を表現するためにちょっと回りくどい動きになってます。


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最終更新:2012年11月17日 22:47